![dcs world price dcs world price](http://cdn.akamai.steamstatic.com/steam/apps/250300/ss_d2feb421ad24f5b209eaeab86cc3e96cffa68157.1920x1080.jpg)
RMAX/DR/STERNWEZ range will increase/decrease by shot altitude and target altitude.If shot longer than STERNWEZ and inside DR: DRAG to defeat.If shot longer than DR and inside RMAX: BEAM or colder to defeat.If missile flow distance is longer than distance between missile shot position and the target, judge if the shot was valid or not.Calculate missile shot distance every seconds.You can't BEAM to defeat missile by notch-doppler and turn in to commit immediately. You need to BEAM or be colder to the shooter at TIMEOUT(missile hit predicted time) to defeat the missile.
![dcs world price dcs world price](https://www.digitalcombatsimulator.com/upload/iblock/58b/DCS-P-47D-Wolfpack.jpg)
![dcs world price dcs world price](https://stormbirds.files.wordpress.com/2020/11/f-14a-first-carrier-launch.jpg)
Therefore, I decided to script the DCS world BVR to explode a fighter who did not evade the missile properly.even if the missile was defeated in the DCS 3D world. Also HARM is too short ranged and too slow to replicate real life SEAD tactics like PETSHOT and REACTIVESHOT.
#DCS WORLD PRICE UPDATE#
In real-life Air to Air Combat training, Fighter pilots don't shoot a real missile but they call they've "shot" missile to the target, and RTO will judge if the target could evade the missile from various parameters: shot range, altitude, speed, and target aspect angle at the time TIMEOUT(predicted missile hit time).ĭCS World is the most popular modern combat flight simulator, but there AA missiles guidance is too weak to replicate AFTTP based BVR, and its effective tactics often change every time they update and change missile flight model, guidance model, or beam/chaff resistance. The RTO(Range Training Officer) judges if a fighter was shot down or successfully defeated a missile during the Air Force BVR exercise.